Carl Smith Advisor nGen Works
Jason VanLue Executive Director Envy Labs
Dominic Bortolussi Chief Executive Officer The Working Group
Alexis Kopikis Chief Executive Officer Krush
Jeff Kushmerek Chief Product Officer Flashnotes
Tracey Halvorsen Chief Visionary Officer Fastspot
Ethan Smith-Gillespie President & Founder The Program PDX
Kianosh Pourian President & Founder Cielo Concepts Inc
Maggie Steciuk Designer Terrible Labs
Jeremy Weiskotten Front-end Developer Terribe Labs
Adam Gelinas Principle Software Engineer Constant Contact
Sam Roach Sr. Information Architect Constant Contact
The future of teamwork has a distinctively autonomous slant to it. While much attention is being paid to the tools that keep a team running, little is paid to the psychological health of team members. Like it or not, we're primates with social needs. Pixels don't engage us like personalities. Carl will review the issues teams face now and in the future. He'll also share the path to creating a warm, nurturing environment where hierarchies are just a footnote.
Kianosh highlights what he's learned about what it means to be an introvert or extrovert and how it has helped him improve his workplace interactions.
Six Founders, CTO's, and Team Managers from digital agencies and product companies across the US share their experiences, techniques, and methods for building a rockstar creative team.
We're poking the bear in this panel session, discussing dynamics between designers and developers in a format not unlike couples therapy. Designer/developer duos from Constant Contact and Terrible Labs will take center stage and talk candidly about the controversies, challenges, success secrets, and best practice workflows that they've encountered in working together. We hope to bring some humor and honesty to the designer/developer relationship, and come out of it all with new insights that will help managers better understand, emphasize, and lead their creative teams.
When building digital products, we have to remember that we're building products for people, not just pixels and screens. We must remember to prioritize people over pixels, and design for the other side of the screen. We do this best when we learn how to empathize with our users. When we learn how to "understand and share the feelings of another". In this talk, we'll explore the idea of designing with empathy, and how the best products are the ones designed with people in mind.